Below is a selection of videogames and videogame content I have worked on.
I can be contacted at RobinYann.Storm(at)gmail.com via e-mail, or @RYStorm on Twitter
I can be contacted at RobinYann.Storm(at)gmail.com via e-mail, or @RYStorm on Twitter
TOOL DESIGN
REALTIMECSGI performed feedback sessions with the creator of RealtimeCSG, which is a level editor for Unity. I gave UX/UI improvements, and did general QA to both improve the functionality of the editor as well as its workflow.
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GLACIERI worked as a tool designer at Io-Interactive where I made sure the editor & engine for Glacier, the in-house toolset, is not only functioning well, but is also great to work with, so that the developers were happy and could work faster.
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SABRECSGI performed feedback sessions with the creator of SabreCSG, which is a level editor for Unity. I gave UX/UI improvements, and did general QA to both improve the functionality of the editor as well as its workflow.
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GAMES
LEVELS
GAME DEVELOPMENT TALKS
GDC 2014Together with Mattia Traverso I presented FRU at the Experimental Games Workshop at GDC 2014.
A recording of the talk can be found here Our presentation starts at 01:52:58 |
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AWARDS
EXTRA
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MY LEVEL DESIGN PROCESSHow do I make sure the levels I create are both fun to play and fun to look at it?
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CURRENT PROJECT: VRI'm working on a Vive project with Unreal in my free time!
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GAME DEVELOPMENT ARTICLES
MAKING GAMEPLAY ENGAGING BY USING ANIMATED COVER
This article is about the animated cover system I made to improve the fun, and engagement, of shooter games.
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BETTER GAME DESIGN USING THE SCIENTIFIC METHODThis article is about the research and development system I used to create an animated cover system.
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THE IMPORTANCE OF UX IN EDITORS & TOOLS
This article is an addendum to the talk I gave at GDC 2016 about editor & tool design.
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