The UX of Saving & Quitting in Videogames
How do you save and quit a videogame? What kind of UX is involved with that? What has been done before?
The design of a translate gizmo
What is a classic translate gizmo workflow issue that many folks deal with every day, is resolved already, but nevertheless isn’t used everywhere?
Designing a good color picker
What makes a good color picker? What kind of workflows does it need to support?
USD Example Assets v1.1.
A very simple USD setup of a few mini car assets, that you can download to take a look at USD.
Visual scripting is still programming
Visual scripting is still programming. Most node graph editors have made the process visual, but the workflows are still just as technical as programming.
3 things to consider when making narrative tools
You are going to make a narrative tool. What do you have to watch out for when making one, and how do you provide good workflows?
Video: There is no such thing as a sensible default in tools UX
Why you should not rely on 'sensible defaults' for the user experience of your tools.
Notes of the Tool Design Roundtables at GDC 2023
What topics were brought up, and what did we discuss, for the Tool Design Roundtables at GDC 2023?
Unreal vs Unity: A key UX difference
What are the differences between the hotkey editor interfaces of Unreal and Unity? And do they matter?
The 5 things AI tools need for good workflows
What is AI? What should it do within a workflow? What can AI do to be useful?
The Power of Spatial Documentation
What is the best place for documentation? Right where you’re using it.
UX role titles stopped making sense a while ago
We all have titles, but what do they mean? Does it matter?
The critical flaw of asset browsers
What is something that a lot of asset browsers do, that causes issues if not addressed?
The holistic UX of integrated search filters
What are integrated search filters, where are they used, and what can they achieve for you?
The power of asking why, why, why, why, why.
When someone comes to you with a request, it’s good to keep asking why. Usually a few times to get to the bottom of it.
Don’t think per tool, think per workflow
What is a tool? What is a workflow? What do you need to keep in mind when creating a tool?
Neat stuff from Halo Infinite’s first Forge video
343 Industries released their first video of Halo Infinite’s Forge mode. I think they’re doing some really neat stuff, and that it deserves some attention
I would like USD to succeed. What can help?
What is USD? Is it any good? Will it become the file format of the metaverse, and be used in every other 3D pipeline in the future?