RU-PAM
TRAILER |
TUTORIAL |
Year: 2013
Timeframe: 48 hours
Position: Game & Level Designer
System: Mac, with Unity
Responsibilities: Concepting, designing and developing the game mechanics, levels and level geometry from scratch. Testing and iterating towards a finalized game within 48 hours.
Skills/Software used: 3Ds Max for level geometry, modelling and enemy animation.
Created content: 8 levels, each with different uses of the mechanics, scaling difficulty, and different enemy animations.
Awards: Jury's First Prize at GGJ Site Breda, Gamescom 2014 exhibition, EGW GDC 2014 Showcase
Timeframe: 48 hours
Position: Game & Level Designer
System: Mac, with Unity
Responsibilities: Concepting, designing and developing the game mechanics, levels and level geometry from scratch. Testing and iterating towards a finalized game within 48 hours.
Skills/Software used: 3Ds Max for level geometry, modelling and enemy animation.
Created content: 8 levels, each with different uses of the mechanics, scaling difficulty, and different enemy animations.
Awards: Jury's First Prize at GGJ Site Breda, Gamescom 2014 exhibition, EGW GDC 2014 Showcase
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