Year: 2015-2016
Position: Freelance Tools Designer
Systems: PC, Unity
Responsibilities: Worked directly with level editor programmers to improve the UX and UI of their respective Unity level editors.
Skills/Software used: Skype, Photoshop, 3dsmax, MS Word, concepting, designing and facilitating feedback interpretation.
Created content: Documentation, feedback, suggested improvements backed up with data and examples from other editors in the games industry, including but not limited to: Improved data visibility on brush sizes, handle use/feel, gizmo use/feel, texture application improvements, workflow improvements, UI sizing and placement improvements.
Position: Freelance Tools Designer
Systems: PC, Unity
Responsibilities: Worked directly with level editor programmers to improve the UX and UI of their respective Unity level editors.
Skills/Software used: Skype, Photoshop, 3dsmax, MS Word, concepting, designing and facilitating feedback interpretation.
Created content: Documentation, feedback, suggested improvements backed up with data and examples from other editors in the games industry, including but not limited to: Improved data visibility on brush sizes, handle use/feel, gizmo use/feel, texture application improvements, workflow improvements, UI sizing and placement improvements.
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Learning points
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