Robin-Yann Storm, & Tools Designer
  • Portfolio
  • Curriculum Vitae
  • About Me
  • My Level Design Process
Welcome to the portfolio website of Robin-Yann Storm. I am a Game & Level designer currently living in Breda 

I have experience in many areas, but my focus is on gameplay through leveldesign.

RU-PAM

The name? It's a long story...
RU-PAM won the Jury's 1st Prize during the Global Game Jam 2013 in Breda. RU-PAM was also showcased in the Holland pavillion at Gamescom 2013. It is a game I created with 4 other students, on which I worked on as a game & level designer.

TELL ME MORE ABOUT RU-PAM

FRU

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Fru is a kinect based game that I made with a team for the Global Game Jam 2014. We won the first prize from the Jury and the audience award at the Breda site and first prize at the Control Gamelab 2014. It will also be presented at the EGW, during GDC 2014.

TELL ME MORE ABOUT FRU

CP_DRAG

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CP_DRAG is a level that I designed and created using the Hammer editor and the Source engine, for the game Team Fortress 2. The assets are property of Valve & the community swamp pack team.
TELL ME MORE ABOUT CP_DRAG

DICHROMACY

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Dichromacy is a co-op twin stick shield-'em-up for the Phyre engine on the Playstation 3. It was developed with a team of 18 others over a period of about 35 days. I was the team lead on this project.
TELL ME MORE ABOUT DICHROMACY

ROBOBRIX

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RoboBrix is a 360 arkanoid game I worked on as a leveldesigner at Eximion. The game was made for Kalydo engine to showcase 3D games working in a browser in 2009.
TELL ME MORE ABOUT ROBOBRIX

ROBORESCUE

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RoboRescue is a 3D platforming game I worked on as a leveldesigner at Eximion. The game was made for Kalydo engine to showcase 3D games working in a browser in 2009.
TELL ME MORE ABOUT ROBO RESCUE

CULLINAN HEIST

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Cullinan Heist (or: Cullinan City Heist), is a 4-player free for all versus racing/combat game I created with 11 others in a span of 14 days for the PC on the Horde3D engine. I was the lead game & level designer on this project.
TELL ME MORE ABOUT CULLINAN HEIST

HAVEN

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Haven is a game I worked on as a leveldesigner at Eximion. The game was made for Kalydo engine to showcase 3D games working in a browser in 2009. Sadly the game was cancelled during it's production, due to a target audience change within the company.
tell me more about haven

DM_SILOS

It's all round and stuff!
DM_SILOS is a map I designed and created using the Unreal Development Kit and Unreal editor for the Unreal engine. A couple of student artists are currently working on making the level look very, very pretty.

TELL ME MORE ABOUT DM_SILOS

CG FUN

Cloth modifiers are MAGIC!
Sometimes I make some CG work in my spare time. Simply to learn, experiment and have fun! This page is filled with all kinds of 3D models I have created using 3ds Max for professional and personal work.

TELL ME MORE ABOUT THE CG FUN

E-mail

RobinYannStorm@gmail.com

Twitter

@RYStorm
© COPYRIGHT 2016. ALL RIGHTS RESERVED.