Robin-Yann Storm, & Tools Designer
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  • Curriculum Vitae
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  • My Level Design Process
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Goofbubbles is a game I worked on in 2009 at Eximion. The game was made for the Kalydo engine & platform to showcase it's abilities to play 3D games in a web browser.


On this game I worked as the sole leveldesigner. In the engine's level editor, Verden, I placed assets created by three other artists in positions that would look appealing and be very GPU friendly.


I also used LUA scripting to place the squids and I scripted all 30 levels. I balanced, played, tested and held in-house testing sessions to perfect the design that was given to me by the lead designer at Eximion, Chris van der Linden.



Back to the Videogames page
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Sadly all the original Eximion games from 2009-2010 have been discontinued and are no longer playable on the Kalydo or Eximion websites.

E-mail

RobinYannStorm@gmail.com

Twitter

@RYStorm
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