This violin was created using 3ds Max and rendered using Maya. While creating this model I learned the basics of rendering, normal maps, render maps and cloth modifiers.
This was a custom chess set I created and rendered in 3ds Max. It was a fun run of practice on iconography and low poly assets.
This was a SAM turret that I developed after a concept image that I found, which is made by TJ Frame. While creating this model I learned the basics of high & low poly modelling, UVing, Normal map rendering, and texturing.