Robin-Yann Storm, & Tools Designer
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  • My Level Design Process

CG FUN STUFF

Sometimes I like to create things in 3ds Max. On this page are pictures and renders of some of the things I created. While Game & Level design is my main focus, I enjoy modelling as well. It helps me prototype my own projects and I get a deeper understanding about the process artists go through during a team project.

BRING ME BACK TO THE PROJECT PAGE

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This violin was created using 3ds Max and rendered using Maya. While creating this model I learned the basics of rendering, normal maps, render maps and cloth modifiers.

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This was a custom chess set I created and rendered in 3ds Max. It was a fun run of practice on iconography and low poly assets.

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This was a SAM turret that I developed after a concept image that I found, which is made by TJ Frame. While creating this model I learned the basics of high & low poly modelling, UVing, Normal map rendering, and texturing. 

E-mail

RobinYannStorm@gmail.com

Twitter

@RYStorm
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