Robin-Yann Storm, & Tools Designer
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  • My Level Design Process

HAVEN

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Responsibilities: Creating level design vignettes for artists to use to build levels. I also had to make sure the game can run on very low GPUs, and thus keep my vignettes as goodlooking and lowpoly at the same time.
Skills/Software used: Proprietary level design editor: Verden
Created content
: 35 vignettes

Notable accomplishments
  • Made level designs in multiple parts that are easy to use for other team members, including non-level designers
  • Developed vignettes that are both good looking and resource friendly

Learning points
  • The game got cancelled due to an target audience switch the company made, which is both good and bad. Good that the decision was made to cut it. Bad that it was decided 2 months into production.
Back to the Portfolio page
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E-mail

RobinYannStorm@gmail.com

Twitter

@RYStorm
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