FRU
CO-OP E3 TRAILER |
FINAL RELEASE TRAILER |
Year: 2014-2015
Timeframe: 48 hours, 1 year, full time
Position: Game & Level Designer
Systems: PC, Xbox One, with Unity
Responsibilities: Concepting, designing and iterating on the game and level design together with the 6 others in team and creating an awesome game in 48 hours.
Skills/Software used: Photoshop for level concepting. Unity for level design and implementation. Whiteboards and markers for a lot of notes and ideas that were scrapped.
Created content: 8 levels of increasing difficulty that anyone can play through and explore the mechanics with.
Awards: Jury's First Prize & Audience award at GGJ Site Breda, First prize at National GGJ exhibtion, EGW GDC 2014 Showcase, Shown at the Microsoft E3 2014 Media briefing, Playable co-op version on E3 2014 show floor
Timeframe: 48 hours, 1 year, full time
Position: Game & Level Designer
Systems: PC, Xbox One, with Unity
Responsibilities: Concepting, designing and iterating on the game and level design together with the 6 others in team and creating an awesome game in 48 hours.
Skills/Software used: Photoshop for level concepting. Unity for level design and implementation. Whiteboards and markers for a lot of notes and ideas that were scrapped.
Created content: 8 levels of increasing difficulty that anyone can play through and explore the mechanics with.
Awards: Jury's First Prize & Audience award at GGJ Site Breda, First prize at National GGJ exhibtion, EGW GDC 2014 Showcase, Shown at the Microsoft E3 2014 Media briefing, Playable co-op version on E3 2014 show floor
Notable accomplishments
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Learning points
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