FLATOUT 3
GAMEPLAY VIDEO
Year: 2011
Timeframe: 6 months, full time
Position: Leveldesigner
System: PC, with a proprietary engine
Responsibilities: Concepting, designing and developing levels, level geometry and textures from scratch, placing assets given by the art team, playtesting levels, all while being guided by the lead designer at the company.
Skills/Software used: 3Ds Max for level geometry, modelling and texturing. Photoshop for creating textures.
Created content: 3 racing levels. Detroit suburbs, Detroit industrial and Vienna. Also 1 derby arena level, which unfortunately did not make it into the final game.
Timeframe: 6 months, full time
Position: Leveldesigner
System: PC, with a proprietary engine
Responsibilities: Concepting, designing and developing levels, level geometry and textures from scratch, placing assets given by the art team, playtesting levels, all while being guided by the lead designer at the company.
Skills/Software used: 3Ds Max for level geometry, modelling and texturing. Photoshop for creating textures.
Created content: 3 racing levels. Detroit suburbs, Detroit industrial and Vienna. Also 1 derby arena level, which unfortunately did not make it into the final game.
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Learning points
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